The
Launcher enables WorldServer users to edit WorldServer assets in
external applications on their machine, such as Microsoft Word,
Macromedia HomeSite, and Altova XMLSpy. Additionally, the Launcher
can handle merge conflicts in ClearCase by using a merge manager,
such as Araxis Merge.
Before you can use the Launcher, you need to complete the Launcher
installation and set up.
To set up the Launcher
Install
the Launcher for Windows application. The installation link is on
the WorldServer Home tab, in the Useful
Links section.
Make
sure that in WorldServer, the asset MIME types for your assets have an
external application associated with them. Make the association
in Management
> Administration
> Customization:MIME Types.
Make
sure that all applications that can be launched are enabled to start from
the command line.
When
you choose In External Editor from WorldServer
Explorer or you choose Edit Externally from
the task list, the Launcher is invoked.
A browser
window opens that packages up the WSL file
and sends it to the client machine. This compressed WSL file
contains an XML directive file that provides the Launcher application
with its instructions. Also included in the file is the selected
asset or appropriate merge assets.
This file is
meant to be run immediately upon receipt from WorldServer, providing
a real-time integration interface between WorldServer and third-party
tools. The WSL file can be saved locally and
launched at a later time. However, if the assets are updated in
the interim by another user or process, any edits performed off-line
will not be allowed to overwrite the updated asset in WorldServer.
To use the Launcher
After
installing and setting up the Launcher, do one of the following:
Select an asset in WorldServer Explorer, and choose Edit
> In External Editor
Select a task in the task list, and choose More Options
> Edit Externally
The Launcher uncompresses the asset to a temporary location
on your machine and notifies you that it is doing so. After the
asset has been saved to the temporary location, the Launcher opens
the appropriate Windows applications with the appropriate asset
passed as arguments via the command line.
After
the application starts, edit the asset.
While you are editing, you have the option to either cancel
the editing or to save the asset and perform a manual upload.
After
completing all of your work in the editor, close the application.
The Launcher prepares and submits the results of the work
back to WorldServer. As the file is uploaded, you are notified of
the operation progress and when the upload process is complete.
If your WorldServer session has timed out, you will be prompted
for your password.
Note: If the asset to be updated has changed since
the WSL file was created, the upload fails
and you are notified that the upload could not be completed.
The Launcher cleans up temporary files as needed and indicates success.